Looking back at my Ratchet & Clank review I made two years ago where I, with a great amount of hubris, promised to review all my Ratchet & Clank games (never happened) and I also urged you to get the revamped version of the classic for the PS4. Well the game has been out for a little over two weeks and, while the film has performed about as well as a outdoor barbecue in a hurricane (though I will still watch it if I get the chance), my hopes have been riding on the game being the anchor that successfully secures the franchises place in the new generation.
Sometimes come out of nowhere and burrow themselves into your brain, constantly pressing itself against your hippocampus so that you constantly think about until you finally break down in tears and rush to the nearest shop/computer and buy it to stop the incessant nagging on your cranial lobes. Tearaway Unfolded is one such game and, just to get my bias out of the way right now before people accusing me of it, yes I am reviewing Rex Crowle’s game after hyping up his Kickstarter game Knights and Bikes, but so what?!
So yeah, here we go with another zombie game. I sometimes get the feeling that games studios just have huge meeting where they try to create something wonderful and completely imaginative on the Monday, but by late Friday afternoon they just don’t care anymore. They’ve run out of jokes by Tuesday, coffee by Wednesday, someone’s thrown a chair at someone by Thursday, and by Friday everyone in the room have their heads slumped on the desks in despair at their un-creativity, much like me with this analogy.